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Cleric Spell Basic Rules

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Cantrips (level 0)
  • Guidance
  • Light
  • Mending
  • Resistance
  • Sacred Flame
  • Spare the Dying
  • Thaumaturgy
1st Level
  • Bane
  • Bless
  • Command 
  • Create or Destroy Water
  • Cure Wounds
  • Detect Evil and Good
  • Detect Magic
  • Detect Poison and Disease
  • Guiding Bolt 
  • Healing Word
  • Inflict Wounds
  • Protection from Evil and Good
  • Purify Food and Drink
  • Sanctuary
  • Shield of Faith
2nd Level
  • Aid
  • Augury
  • Blindness/Deafness 
  • Calm Emotions
  • Continual Flame 
  • Enchance Ability
  • Find Traps
  • Gentle Repose
  • Hold Person
  • Lesser Restoration
  • Locate Object
  • Prayer of Healing
  • Protection From Poison
  • Silence
  • Spiritual Weapon
  • Warding Bond 
  • Zone of Truth 
3rd Level
  • Animate Dead
  • Beacon of Hope
  • Bestow Curse
  • Clairvoyance
  • Create Food and Water
  • Daylight
  • Dispel Magic
  • Glyph of Warding
  • Magic Circle 
  • Mass Healing Word 
  • Meld Into Stone 
  • Protection From Energy 
  • Remove Curse 
  • Revivify
  • Sending
  • Speak With Dead
  • Spirit Guardians
  • Tongues 
  • Water Walk
 

Translated Spell

  • Spell 5e By Name Basic Rules
  • Bard Spell Basic Rules
  • Cleric Spell Basic Rules
  • Druid Spell Basic Rules
  • Paladin Spell Basic Rules
  • Ranger Spell Basic Rules
  • Sorcerer Spell Basic Rules
  • Warlock Spell Basic Rules
  • Wizard Spell Basic Rules

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